Forums - MvC2: New Sentinel Combo, great damage Show all 11 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- MvC2: New Sentinel Combo, great damage (http://www.shoryuken.com/forums/showthread.php?threadid=56392) Posted by Fusion on 03:05:2002 07:47 AM: MvC2: New Sentinel Combo, great damage In the corner, hp throw, c.lk, lp rocket punch, assist with mags, HSF, (dash in, s.hk 1-4 flight, hp throw, lk, lk, rocket punch + optional assist, cammy or capcom) or continue HSF's, then dash in and launch, 1-4 flight, hp throw, lk lk rocket punch. Does sick damage. It doesnt work against characters like cable, but it does work against Capcom and stuff. Try it out and see who it works on and stuff, its a cool combo. Does a full life bar in training mode easy.. Posted by Ratio4Sentinel on 03:05:2002 07:57 AM: and what if they roll? Posted by State of Nature on 03:05:2002 08:00 AM: How is this new exactly? Tech hittable, rollable. Pretty standard Sentinel combo actually. Posted by Fusion on 03:05:2002 08:07 AM: I think they can roll. But I'm not sure. It's cool cuz nobody knows you can OTG after his HP throw.. it's not like you'd need this combo for a match. If you did it in a match, extra cool points for you. But it's still a new combo. Posted by KaiSing on 03:05:2002 08:08 AM: This combo is NOT rollable. If you get the c lk early enough, they can't roll. My friend does this to me all the time. Tech hittable, yes. Rollable? no. Maybe some of you should check this combo out yourself before trying to establish theories as facts. Posted by cheese_master on 03:05:2002 08:13 AM: Dunno about you guys... but I have been doing the ghetto version of this combo forever.... HP throw into corner, cr LP, cr HP, HSF, dash in, launcher, AC. Posted by Fusion on 03:05:2002 08:32 AM: Oh. I had my doubts of it being rollable.. it didn't look rollable when I did it, but oh well. Cool. Well this fits in with the "sent/mags" thing everyones doin now, so thats why i posted it. it does crippling damage too! 50% before the HSF against commando.. but thats in training mode. and training mode always exaggerates the damage. cheesemaster - that way sucks! probably dont do any damage. but thats cool if u knew bout this otg. i sure didnt. peace out im goin to bed Posted by F£É§h~Ñ~BoÑè on 03:05:2002 01:05 PM: quote: Originally posted by cheese_master Dunno about you guys... but I have been doing the ghetto version of this combo forever.... HP throw into corner, cr LP, cr HP, HSF, dash in, launcher, AC. you can throw a fp rocket punch after the c.fp ...this combo has been out for some time now Posted by cheese_master on 03:05:2002 02:15 PM: quote: Originally posted by F£É§h~Ñ~BoÑè you can throw a fp rocket punch after the c.fp ...this combo has been out for some time now Yes... I know that... but some chars flip out of after the rocket punch... so the HSF doesn't connect. I was just pointing out that the cr LP can OTG as well. Anyways... I dunno when a combo comes out... but I haven't played the game seriously in the last 3 months... and I did my ghetto combos back then. So I dunno what you were trying to point out. Posted by Th3 0N3 on 03:05:2002 04:04 PM: as fun as that all sounds I think it'll be easier on me to just stick with my ol' skewl combo: jump lk,j.hk-land hk-super jump lp,sj.lk,sj.mp,sj.mk, Rocket punch(lp ver.),pause, sj.hp,sj.hk. does phat damage, usually a finisher... Posted by Sentinels Force on 03:05:2002 07:57 PM: quote: Originally posted by cheese_master Yes... I know that... but some chars flip out of after the rocket punch... so the HSF doesn't connect. I was just pointing out that the cr LP can OTG as well. Anyways... I dunno when a combo comes out... but I haven't played the game seriously in the last 3 months... and I did my ghetto combos back then. So I dunno what you were trying to point out. Actually the only way the hsf wont connect after the rocket punch is if u go to fast.If u slow down but not too much and do it just right ull be able to get it all the time.And if u do fp grab c.lp c.fp rocket punch hsf the only way a person can get out of it is if they tech hit the throw.The best way u can test this out for urself is if u go to training mode and put the computer on safe roll and do the c.lp after the fp throw u can do the c.lk but ull have to dash in but with the c.lp u dont because its reach is longer.By the way the combo is nice but he has combos that i know of that will kill u with one assist either cammy or commando and other type of reset combos that arent so obvious.And also with magnetos hyper grab assist or projectile type. All times are GMT. The time now is 12:46 AM. Show all 11 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.